Because of the way they were built, any face or eye posing built for the original meshes would have looked awkward at best, probably far worse than this. The faces had no support whatsoever for Source's face and eye features. The reason you think they are too big or too bright is because the original Counter-Strike heads had only a basic texture where the eyes did not have any shaders or movement. It also has support for directly attaching muzzle effects using the Advanced Particle Controller.īecause I can't stop getting complaints about the eyes, let me explain something. Desert Eagle prop is fully rigged to a boneset that you can manipulate parts of (slide, trigger, etc) using the Joint Tool and/or the Advanced Bone Tool. I do not plan to rerig the hands for more detail. As these are old meshes that date back to 2004/5, they use the same basic finger bones as combine and citizen models do. Due to the way the face flexes work with face coverings, some flexes on the Phoenix and Arctic models may result in the face showing through the masks. I will not be making a "real" NPC out of this. You can use the Model Manipulator tool on the workshop to make an NPC out of a citizen if you really want. You can use the Enhanced Faceposer tool to invert the sliders for a greater degree of control over these flexes. To circumvent a long-standing Gmod bug with Valve's eyelid face controls when these were released, these models use new flexes named "upper/lower_right/left" that offer basic eyelid control. Desert Eagle has bodygroups, Joint Tool support, and updated shaders. Desert Eagle prop built from the view model. Eyes enhanced with L4D eye shaders with fallbacks for low-end computers. Player models with CSS hands and tight valve-standard physics. Ragdolls with loose physics for easier posing. Radios, Holsters, etc from the models available as props. Use the Easy Bodygroup Tool to select them or hold C, right click the model and use the "bodygroup" options Bodygroups for a number of parts (radios, holsters, etc) on each model. Rescaled to better match the default Half-Life 2 character size. Full eye and face posing, using modified Half-Life 2 citizen heads. All needed content is included or loaded from Garry's Mod's own files, nor do these replace the default models or textures. These do not require you to own Counter-Strike: Source or have it mounted into Garry's Mod to use. They have also been rescaled to citizen standards, given looser physics, tweaked shaders among other changes. If you have issue with the steps above please refer to this video.Ragdolls and player models of all 4 terrorist models from Counter-Strike: Source (Phoenix Connexion, Elite Crew, Guerilla Warfare, Arctic Avenger) with face and eye posable meshes based off of HL2 citizen heads. Fifth: Now just drag the entire folder called CSS_Game_Content into your addons folder and you will be all set AFTER you close and reopen your Garry's Mod client!īelow will be a video providing a step by step process of how to do what was explained above.Fourth: Open the contents of the decompiled folder called CSSGameContent that you previously extracted, you should see a folder called CSS_Game_Content.Enter the "garrysmod" folder, than open the "addons" Folder. Right Click "Garry's Mod" and go to Properties -> Local Files -> Browse Local Files. Next right click the folder, and select "Extract to CSSGameContent /", doing this will create a seperate folder. Second: Download the CS:S Textures and go to the downloaded compressed file which should be called CSSGameContent.First: Make sure that you have downloaded and installed WinRAR so that you can extract the contents of the zip folder.Winrar: Winrar Download Directory (Pick the version corresponding to your operating system).If you are here you are more than likely looking for a way to fix your Counter-Strike: Source texture and model related errors.īefore proceeding please download the following list below:
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